An anonymous reader cites a report by XDA developers: Google created Flutter a few years ago to create a cross-platform program. The biggest advantage of Flutter is that it can be used to build applications for Android, iOS, Linux, Windows, macOS and even the Internet, all with one common code base. While Windows application building received stable support back in February, both macOS and Linux were still in beta. Now that’s changing as Google announced Flutter 3 at this year’s Google I / O show, complete with stable support for macOS and Linux apps.

Of course, cross-platform support for both of these new platforms requires more than just the ability to run programs. They need to fit into the rest of the experience and support certain features that may also be unique. That’s why Google emphasizes two things: the first is that Linux support is helping Canonical (publisher of Ubuntu) and Google in collaboration to “offer a highly integrated, best-of-its-kind development option.”

According to Google, Canonical is already developing a “Flutter for key shell features, including installing and updating firmware.” What’s more, their Linux-specific packages “provide an idiomatic API for major operating system services, including dbus, gsettings, networkmanager, Bluetooth and desktop notifications, as well as a full set of themes and widgets for Yaru, the look and feel of Ubuntu.” As for macOS, Google has invested in support for Intel and Apple Silicon devices with Universal Binary support, which allows applications to pack executables running on both architectures. Tim Snit, director of products and UX for Flutter & Dart, highlights all the new improvements in Medium’s publication.

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